Reworked the native settings menu generation.These never stacked, and having multiple Flux Capacitors caused problems when unequipping them. Now when you go to install a Flux-Capacitor, it will uninstall any other Flux-Capacitors you have previously installed. Fixed the issue where you were able to install multiple Flux-Capacitors.Made it so that if an enemy is affected by Cyberware Malfunction, they will no longer move quickly during player time dilation.Reworked some GETMODInterface stuff (dynamically add external mods).Fixed an issue where the player's intelligence score was DECREASING the Scanning Mode Time Dilation recharge speed.Added a minimum recharge duration to the Scanning Time Dilation recharge (currently 1 second).Some minor under-the-hood bug fixes that weren't really impacting anything, but polluting the "tdo.log.". Controller users can now press D-Pad Left to turn Flux Capacitor on and off. Added a super secret button to turn on Flux Capacitor (not listed in the tooltip).Motorcycles should no longer rocket sideways when turning left (and in general the handling should be improved for all vehicles). Fixed the Flux Capacitor's turn assist.A setting of exactly 100% causes all sorts of weirdness! NOTE: This default change will not take effect if you have a previous config file, you'll need to go into the TDO mod menu and either click "Defaults" or manually move the Raven's ranged attack speed modifier to 105%. This fixes fire rate issues for numerous weapons (including the Carnage). Changed the default setting for the Raven Sandevistan from 100% to 105%.The new upper limit is 105%, which in testing hits the mechanical limit of the weapons to fire, without entering negative attacks per second territory.
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